Extractor Pattern Design for 3D Textured Displays and Light Pipes
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Abstract:
The design of backlit displays and light guides used in instrument lighting often includes the use of 3D textures on the flat surfaces of a complicated plastic part.
This talk will describe an iterative technique that can automatically define the texture pattern for a desired spatial luminance distribution by using illumination simulation results.
Numerous examples using LEDs and CCFLs will be demonstrated.
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